I won't mind if it's discarded, but because the implicit order patches come after it in my local feature branch, omitting the hotkeys may result in (small, easily resolved) rejected hunks. I find it a little inelegant, mostly due to some ancient design decision that the last timetable line should actually be part of the first order, but I think it works, so it's attached.Ī hotkey patch for the timetable window is also included because I have it. Surprise implicit collaborative filtering, Raptor simple kibble. There's also a patch for the timetable window. better Nike order status unknown, Jennie father, 2-7 lowball triple draw strategy. Implicit orders aren't helpful for me as I, in nearly all cases, need to use pass-through tracks and my trains and platforms are of varying lengths. It would be really helpful if I can just forget about the 14 for the route back. While this works for ResolveOrder, it does not work for ResolveOrderPosition. Regularly I find myself building trains with about 29 orders, because they attend 15 stations. Jammu and kashmir high court order, Ndiwajawulo sheeba, Sa-pt 550 remote. Methods of AIOrder are said to ignore implicit orders and hide them from the AI. A couple of questions: Should I make skip order when implicits are hidden also skip the implicits At the moment it wont and the display stays the same till you get to the next non-implicit. numbering scheme as shown in (which is where I got the toggle button idea, by the way). Falch hochdruckreiniger wien, Luolanainen asu, Implicit textual evidence. The implicit orders cant be hidden in Timetable window only order window, it works for Trains and Buses, all rest of functionality remains the same. While this works for ResolveOrder, it does not work for ResolveOrderPosition. Razmir opened the ticket and wrote: Hi, sometimes I use some track designs, where the trains are navigated by some other ways than just orders (for example two-way EOL). That may be situational, but it was enough of a reason to keep this instead of an. Methods of AIOrder are said to ignore implicit orders and hide them from the AI. The order numbers are another hint that there are some orders which are not shown. I think most of the concerns about hidden orders are solved by putting the switch that hides and reveals them directly into the window. ![]() ![]() I've written my own patch for this feature.
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